Week 5 - Class

18 August 2017


The Pit:
- experiment with different medium
-posters to explain the project (case study, exposure graphics, props)
- lead with the problem
- it doesnt have to be perfect, it needs to get the point across



I'm still in this state of frustration, not sure how to push my idea further (if it needs pushing or a change of perspective is another question) if yes or no, how....I think you get the idea where I am at. I have been going in circles and not really anywhere. Which is annoying, because I look at my calender everyday and realising how much time we have left. Which is not alot.

This is my project up to date, distilled:

Context
The way we document experiences and memories becomes more and more digitised. What once was held in a photo album, is now stored on Facebook, Instagram and a 1TB Hard drive. Every year we upload content online, store files on electronic devices. But once passed away, the majority of users did not plan their assets carefully. This can contribute to memories being lost, just like losing heirlooms in a burning house, but worse because the family knows its still there but inaccessible and often public to other users.

Objectives
- Change and innovate the idea and behaviour of how we remember people
- Use the digital assets in someway so that they don’t become obsolete when we die
- Personalise and give control to the user how wants to be remembered (filtering of content and rights of looking at that content)
- Acknowledge different cultures and their practices around death, grieving and remembering

Reasons for output
- Website: goes hand in hand with the input of the data. We use social media and the organisation of digital files mainly on desktop, tablets and smartphones.
- VR: the project is speculative as it goes into the future. therefore catering for new emerging technology is important to make it accessible as possible

Not going to be designed but considered:
- Book: as a contrast for the assets that are digital and those users that prefer tangible objects (Did not design this because the VR component addressed the objectives more effectively. Also this was not my strongest design skill and the justification of designing the book would been that people might prefer it because they don’t know how to use technology effectively, and books is what they always had known hence its preferred over new tech such as VR.)






Another thing that frustrated me is that I didn't go to André's workshop last week. On of the precedents he showed would've been perfect because it made me think today

What if it is more from an angle that looks at the experience of how we remember people?

When I talked Ant, he had the same reaction. "It lacks humanity, it looks too clinical" was his comment when I finished explaining where I was (namingly being in this stuck position of "I think I know what I'm doing" and "What the hell am I doing, something is missing or not right, help!").

He suggested to quickly brainstorm what 'memory' means on the whiteboard and he highlighted that I focused to much on the materiality of memories, rather than the emotional response people get when they remember something.




He also recommended to look at this as if my project it was a person. What would that person be, talk and behave like? On top of that, he gave me some great examples that I can look into.

User centered Design for the long haul (Air NZ)


The website had a cool diagram as well


Otherwise he recommended me to look at:
- Orlagh O'Brien
- Molly Lewis
- Christchurch Hospital Prototype

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