Mid Year Break - VR learning
15 July
I talked to Patricia (very briefly) about a possible output and I remember her saying to me that I would have to justify why I wanted to use VR for my project. One argument for me was that it would go hand in hand with the speculativeness of the projects nature. Technology changes rapidly, so does the way we store and use digital assets. It would also bring people closer to their loved ones, even after the event of their passing. But of course that is subjective. VR is great, as it is not only immersive, but it gives the viewer full control on what they're doing, and also it is amazing as a narrative and teaching tool. Here are some ideas:
https://www.quora.com/What-are-some-cool-virtual-reality-ideas?share=1
Of course there are also VR environments that one can interact with which most people either can't afford or are too afraid to do in real life (thinking of the planking game, where the player has to rescuse a cat - hello fear of heights! or even skydiving, bungee jumping.
https://www.lynda.com/Unreal-Engine-tutorials/Welcome/482055/512182-4.html
https://www.lynda.com/3D-Animation-tutorials/Optimizing-textures-materials-VR/553699/637628-4.html
https://www.lynda.com/Unreal-Engine-tutorials/Starting-points-VR-templates/550569/586535-4.html
https://www.lynda.com/Unreal-Engine-tutorials/Adjusting-first-person-project-settings/550570/588541-4.html
![]() |
This is NOT my image. Retrieved from pinterest.com |
I talked to Patricia (very briefly) about a possible output and I remember her saying to me that I would have to justify why I wanted to use VR for my project. One argument for me was that it would go hand in hand with the speculativeness of the projects nature. Technology changes rapidly, so does the way we store and use digital assets. It would also bring people closer to their loved ones, even after the event of their passing. But of course that is subjective. VR is great, as it is not only immersive, but it gives the viewer full control on what they're doing, and also it is amazing as a narrative and teaching tool. Here are some ideas:
There is also the example of medical students practicing surgery with AR and V.
https://www.quora.com/What-are-some-cool-virtual-reality-ideas?share=1
Of course there are also VR environments that one can interact with which most people either can't afford or are too afraid to do in real life (thinking of the planking game, where the player has to rescuse a cat - hello fear of heights! or even skydiving, bungee jumping.
![]() |
This is NOT my image. Retrieved from pinterest.com |
VR
https://www.lynda.com/Unreal-Engine-tutorials/Welcome/482055/512182-4.html
https://www.lynda.com/3D-Animation-tutorials/Optimizing-textures-materials-VR/553699/637628-4.html
https://www.lynda.com/Unreal-Engine-tutorials/Starting-points-VR-templates/550569/586535-4.html
https://www.lynda.com/Unreal-Engine-tutorials/Adjusting-first-person-project-settings/550570/588541-4.html
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